// still under construction
Dungeon Healer (working title) - Cirrus Studios (July 2017)
A 2.5D dungeon crawler that flips the usual game in its genre on its head. Built using GameMaker Studio 2.0, this game revolves around using strategic healing to fight, traversing through various areas, and building memorable and long-lasting friendships.
Roles: Pixel sprite + Environment artist, sound designer, game designer
Noctuary - Cirrus Studios (November 2015 - current)
A 2D puzzle platformer built using GameMaker Studio 1.4.
Roles: Project lead, game design lead, art director, Pixel sprite + Environment artist, sound designer
Bunny Dash - Quadolor Games, Cirrus Studios (December 2017)
A bunny simulator where you care for bunnies in a place where they grow from cabbages.
- Games on Demand Submission
- Sprite + Environment artist, sound designer
Game Site
Strike Jam (working title) - Strike Jam team (October 2017)
Roles: Sound designer
Henchman Hustle: Stay Dry Or Die - Cirrus Studios (July 2017)
- GM48 (23)submission
- Sprite + Environment artist, sound designer
Game Site
How Will You Take It? - obj_team1 (May 2017)
- IRX Jam 2017 submission
- Sprite + Environment Artist
Game Site
Snack Oil Salesman - obj_team1 (May 2017)
- ToJam 2017 submission
- Sprite artist, composer
Space Crusaders - Taylor Halfpenny, Allison Langlois, Olivier Perrault, Bernice Wong (March 2017)
- prototype submitted to the BGNlab Climate Change Game Jam 2017
- Sprite artist
THEA - Cirrus Studios (January 2017 - February 2017)
A 2D puzzle platformer made for UofT's Game Making Deathmatch 2017, winning the award for best visuals.
Roles: Game designer/level designer, environment artist, sound designer
Toutatis - (Quadolor-Cirrus) Quadolor Games, Cirrus Studios (January 2017)
A 2D action game made with GameMaker Studio 1.4 as a Global Game Jam 2017 submission.
- Sprite + environment artist, sound designer
Quack raiders - Quadolor Games, Cirrus Studios (October 2016)
A 2-player 2D action game made with GameMaker Studio 1.4 as a GM48 (20) submission; placed 16th place (of 72 entries)
Roles: Pixel sprite and environment artist, sound designer
Become My Weapon - Cirrus Studios (August 2016)
A 2D bullet hell built with GameMaker Studio 1.4 during a 56 hour jam
Roles: Game designer, sound designer
Stunted - Team A325 (May 2016)
A 2D finite runner made using GameMaker Studio 1.4 as a ToJam 11 submission
Roles: Pixel sprite and environment artist, sound designer
Game Site
Church game - Waffles Studio (Febuary - March 2016)
A 3D horror adventure game built with Unity 3D, made as a submission for UofT's Game Making Deathmatch 2016; Won best fifth overall
Roles: 3D Modeller, sound designer
Lucille (January 2016)
An interactive fiction game made for a class project. A tale about grief and acceptance.
Game Site
Waking Dream - Team RNG (January 2016)
An abstract rhythm game about meditation and storytelling, done for a submission for Global Game Jam 2016.
Role: Sound designer
ReInvent the Wheel (And Everything Else) - Robot Future Games (October - December 2015)
A 2D puzzle platformer project done for class, built using GameMaker Studio 1.4. The player controls a robot who travels back in time to reinvent the simple machines by helping troubled cavemen.
Roles: Pixel sprite artist, sound designer
Game Site
A 2.5D dungeon crawler that flips the usual game in its genre on its head. Built using GameMaker Studio 2.0, this game revolves around using strategic healing to fight, traversing through various areas, and building memorable and long-lasting friendships.
Roles: Pixel sprite + Environment artist, sound designer, game designer
Noctuary - Cirrus Studios (November 2015 - current)
A 2D puzzle platformer built using GameMaker Studio 1.4.
Roles: Project lead, game design lead, art director, Pixel sprite + Environment artist, sound designer
Bunny Dash - Quadolor Games, Cirrus Studios (December 2017)
A bunny simulator where you care for bunnies in a place where they grow from cabbages.
- Games on Demand Submission
- Sprite + Environment artist, sound designer
Game Site
Strike Jam (working title) - Strike Jam team (October 2017)
Roles: Sound designer
Henchman Hustle: Stay Dry Or Die - Cirrus Studios (July 2017)
- GM48 (23)submission
- Sprite + Environment artist, sound designer
Game Site
How Will You Take It? - obj_team1 (May 2017)
- IRX Jam 2017 submission
- Sprite + Environment Artist
Game Site
Snack Oil Salesman - obj_team1 (May 2017)
- ToJam 2017 submission
- Sprite artist, composer
Space Crusaders - Taylor Halfpenny, Allison Langlois, Olivier Perrault, Bernice Wong (March 2017)
- prototype submitted to the BGNlab Climate Change Game Jam 2017
- Sprite artist
THEA - Cirrus Studios (January 2017 - February 2017)
A 2D puzzle platformer made for UofT's Game Making Deathmatch 2017, winning the award for best visuals.
Roles: Game designer/level designer, environment artist, sound designer
Toutatis - (Quadolor-Cirrus) Quadolor Games, Cirrus Studios (January 2017)
A 2D action game made with GameMaker Studio 1.4 as a Global Game Jam 2017 submission.
- Sprite + environment artist, sound designer
Quack raiders - Quadolor Games, Cirrus Studios (October 2016)
A 2-player 2D action game made with GameMaker Studio 1.4 as a GM48 (20) submission; placed 16th place (of 72 entries)
Roles: Pixel sprite and environment artist, sound designer
Become My Weapon - Cirrus Studios (August 2016)
A 2D bullet hell built with GameMaker Studio 1.4 during a 56 hour jam
Roles: Game designer, sound designer
Stunted - Team A325 (May 2016)
A 2D finite runner made using GameMaker Studio 1.4 as a ToJam 11 submission
Roles: Pixel sprite and environment artist, sound designer
Game Site
Church game - Waffles Studio (Febuary - March 2016)
A 3D horror adventure game built with Unity 3D, made as a submission for UofT's Game Making Deathmatch 2016; Won best fifth overall
Roles: 3D Modeller, sound designer
Lucille (January 2016)
An interactive fiction game made for a class project. A tale about grief and acceptance.
Game Site
Waking Dream - Team RNG (January 2016)
An abstract rhythm game about meditation and storytelling, done for a submission for Global Game Jam 2016.
Role: Sound designer
ReInvent the Wheel (And Everything Else) - Robot Future Games (October - December 2015)
A 2D puzzle platformer project done for class, built using GameMaker Studio 1.4. The player controls a robot who travels back in time to reinvent the simple machines by helping troubled cavemen.
Roles: Pixel sprite artist, sound designer
Game Site